home *** CD-ROM | disk | FTP | other *** search
- Path: news-2.csn.net!dmoorman
- From: dmoorman@csn.net (David Moorman)
- Newsgroups: comp.sys.cbm
- Subject: Re: The SuperCPU 64/20 and SuperCPU 128
- Date: 26 Jan 1996 08:28:51 GMT
- Organization: SuperNet Inc. (303)-296-8202 Denver Colorado
- Message-ID: <4ea3c3$qt3@news-2.csn.net>
- References: <4dmevj$sut@news.cc.ucf.edu>
- NNTP-Posting-Host: 199.117.27.22
- X-Newsreader: TIN [version 1.2 PL2]
-
- Brian M Gajewski (bmg95960@pegasus.cc.ucf.edu) wrote:
- : I have a question. When the SuperCPU's for both the 64 and 128
- : are released later this year, will new software be written to take
- : advantage of the new technology or are they designed to speed up current
- : software. With the faster 64, like 20 MHz, which is 20 times faster than
- : the stock 64, could it run enhanced games involving scaling and rotation
- : or polygon graphics? I read one of the features of the SuperCPU is a
- : cartridge slot, so does that mean when you plug the SuperCPU in, the
- : Cartridge slot will have an opening (like an extension cord)?
-
- : Brian Gajewski
- : bmg95960@pegasus.cc.ucf.edu
-
- You BET! I am anxiously awaiting the day I get the little bugger!
- HOWEVER, I challenge all active programmers to try (if at all
- possible) to not forget the poor sots who cannot yet upgrade.
- Lets be sure we have some compatibility -- even if it runs
- slower than molasses on a cold morning.
-
- If the graphics, etc are good, and the game plays well (except
- for the speed), good, downward useable programs will
- encourage the sale of 20 Mhz accellerators.
-
- Dave
-